From BattleDawn
There are many types of units in Battle Dawn and 27
different units altogether. All of the units are formed by choosing from
the three different chassis, weapon and upgrade types.
Chassis
The chassis sets the base HP, damage, and build cost of the
unit. Infantry and Vehicles also gain a damage bonus against the next
strongest chassis.
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Infantry
Also known as Fighters on galaxy worlds.
Cheap and easy to build, are very easily killed but
can be effective in large numbers. Infantry deal 25% bonus damage to
vehicles with all weapons and do regular damage to other infantry &
tanks.
Numbers are infantry's only advantage on the modern
battlefield and recruits are intensively trained to exploit that to the
fullest.
While their ability to take cover often allows
infantry to avoid direct hits from rockets and shells, modern beam
weapons have proven almost completely ineffective on flesh-and-bone
targets.
A common term you will hear on BD is 'Spamming'. This
is when a player has squads composed of single infantry, one infantry
unit (usually armor) in each squad. This squad can take empty outposts
just as if it were a full squad so this tactic is utilized to force the
enemy to split up his forces and defend many many weak attacks, causing
chaos. [50% damage taken from explosive weapons, 25% damage taken from beam weapons]
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Vehicles
Also known as Cavalry on fantasy worlds and Frigates on galaxy worlds.
A balanced choice between price and damage, vehicles
are the best value for money as far as production costs. They deal 25%
bonus damage to tanks with all weapons and deals regular damage to
infantry and other vehicles.
The vehicle type covers a broad range of land based
military craft. From modified pickup trucks to buggys and armored
monsters that could almost be called tanks.
A vehicle's light armor provides adequate protection
from small arms fire while their high speed makes them extremely
difficult targets for rocket systems.
Vehicles are a good option to build against enemies
who focus on explosive weapons and neglect to construct enough
laser-based weapons. Be wary of those who build lots of lasers, as
vehicles do not do well against them. [50% damage taken from concussive weaponry, 25% damage taken from explosive weaponry]
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Tanks
Also known as Heavy on fantasy worlds, Cruisers on galaxy worlds and Mechs on mars worlds.
Very expensive to build, tanks have the best armor and firepower. They deal normal damage with all weapons to all unit types.
Armored vehicles trade quantity for quality in
protection and raw firepower. They carry the heaviest available mobile
weapons systems, including long range self-propelled howitzers,
incendiary weapons, the latest in guided missile technology and twin
vulcan cannons into battle, not to mention the highly destructive beam
cannons which are still a relatively new technology and tend to be large
and cumbersome.
As a word of advice, the mistake most every player
makes is to try to fill their army with tanks. Vehicles loaded with
explosive weaponry will tear tanks to pieces if they can get in range.
If you can avoid fighting large numbers of vehicles though, tanks are a
perfectly viable option.
Heavy electronic shielding helps to reduce damage
from beam weapons while thick armor makes them immune to most concussive
armaments. [50% damage taken from beam weapons, 25% damage taken from concussive weapons]
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Weapons
The weapon type determines which enemies a unit will attack
first and how effectively it will deal damage to the different chassis.
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Concussive
Also known as Slashing on fantasy worlds, and Laser on galaxy worlds.
Traditional ballistic weapons that use a variety of methods to propel a solid bullet at high speeds. Most effective against Soldiers. Deals 100% damage to infantry, 50% damage to Vehicles and 25% damage to Tanks.
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Beam
Also known as Piercing on fantasy worlds, and Plasma on galaxy worlds.
Relatively new technology developed during the last
world war that ended in a nuclear holocaust. Covers a broad range of
directed energy weapons that typically induce extremes of heat that can
slag armor and machinery, and/or massive electric charges and EM fields
which play havoc with even heavily shielded electronics. Very effective against Vehicles. Deals 100% damage to Vehicles, 50% to Tanks and only 25% to Infantry.
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Explosive
Also known as Crushing on fantasy worlds, and Torpedo on galaxy worlds.
Includes all types of missile systems and high explosive cannon shells. Effective against heavily Armored units. Deals 100% damage to Tanks, 50% to Infantry and 25% to Vehicles.
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Unit Upgrade
Every unit will specialize in one area which can ultimately
make the difference in your tactics and battles. It also effects the
units cost.